Student experience with gamified activities in the subject: 05201 Documentary Analysis I
DOI:
https://doi.org/10.64183/vzj3f979Keywords:
Teaching material, Educational game, Library science, Distance educationAbstract
The study examined the experience of 19 students in the course Documentary Analysis I: Cataloging at UNED (2025) using gamified activities. A mixed-method approach assessed impact on comprehension, motivation, and retention of normative content (RDA). 88.2% perceived effectiveness in achieving objectives, highlighting skills like analysis, self-assessment, and motivation. 71% reported better RDA retention, though 29% suggested activity adjustments. Students valued interactive dynamics but proposed more variety (simulations, real cases) and technical accessibility. It concludes that gamification is effective in distance education for complex topics but requires improved design and diverse strategies.
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